PacktLib: Learning Physics Modeling with PhysX

Learning Physics Modeling with PhysX

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

Starting with PhysX 3 SDK

Brief history

PhysX features

Downloading PhysX SDK and tools

Configuring with VC++ Express 2010

Summary

Basic Concepts

Scene and Actors

Materials

Shapes

Creating the first PhysX 3 program

Simulating PhysX

Shutting down PhysX

Summary

Rigid Body Dynamics

Exploring a rigid body

Summary

Collision Detection

Collision shapes

Trigger shapes

Simulation event

Filter shader

Broad-Phase collision detection

Narrow-Phase collision detection

Continuous collision detection

Summary

Joints

Joints in PhysX

Summary

Scene Queries

Raycast queries

Sweep queries

Overlap queries

Summary

Character Controller

Character controller basics

Summary

Particles

Exploring particles

Creating a particle system

Particle system properties

Creating particles

Updating particles

Releasing particles

Particle drains

Collision filtering

Summary

Cloth

Exploring a cloth

Creating a cloth fabric

Creating a cloth

Tweaking the cloth properties

Summary

PhysX Visual Debugger (PVD)

PhysX Visual Debugger (PVD) basics

Connecting PVD using a network

Saving PVD data as a file

Connection flags

Summary

Index