PacktLib: Learning Windows 8 Game Development

Learning Windows 8 Game Development

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

Getting Started with Direct3D

Setting up the stage

Structuring each frame

Initializing the Direct3D API

Down the graphics pipeline

Understanding the game loop

Summary

Drawing 2D Sprites

Installing DirectXTK

What a sprite is

Textures

Co-ordinate systems

Drawing the sprites

Text rendering

Summary

Adding the Input

Input devices

Pointers

Keyboard input

GamePad input

Summary

Adding the Play in the Gameplay

Structuring a game

Fighting for score

Summary

Tilting the World

Orientation

Other sensors

Locking on with a GPS

Summary

Bragging Rights

Game state and progression

Sharing in Windows 8

WinRT components

Live tiles

Summary

Playing Games with Friends

A better menu system

Networking

Summary

Getting into the Store

Getting into the store

Submitting your game

App packages

Certification kit

Creating your app packages

Uploading and submitting

Certification tips

Summary

Monetization

Selling your games

Monetization models

The trial mode

In-app purchases

Testing with the simulator

Summary

Adding the Third Dimension

Adding the Third Dimension

Adding the Third Dimension

Adding the Third Dimension

Adding the Third Dimension

Adding the Third Dimension

Adding the Third Dimension

Adding the Third Dimension

Adding the Third Dimension

Adding the Third Dimension

Index