PacktLib: Build a Game with UDK

Build a Game with UDK

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

Hello UDK!

Setup

Summary

Moving Around in the Development Environment

Content Browser tabs

Summary

Building the Geometry of the World

CSG brushes and volumes

Terrain tool

Foliage tools

Summary

Filling Out your World with Details

Static meshes

Particle effects

Lighting

Post processing

Summary

Kismet and Matinee

Introduction to Kismet

Matinee

Summary

AI Navigation, Pathing, and Enemy Setup

Pylons and navigation meshes

Path Nodes

Enemies

Summary

Physics

Fractured static meshes

Basic physics actors

Complex physics actors/ragdolls

Other physics actors

Summary

Sounds

Sound cues versus sound wave data

Types of sound actors

Playing sounds in Kismet

Playing sounds in Matinee

Sound Cue Editor

Summary

Materials

Importing a texture

Material Editor

Summary

Characters and Animation

Anim Set Editor

Anim Trees

Animating placed skeletal meshes

Animating in Matinee

Summary

Glossary of Terms

Index