PacktLib: Mastering UDK Game Development

Mastering UDK Game Development Hotsht

Credits

About the Author

Acknowledgement

About the Reviewers

www.PacktPub.com

Preface

Advanced Kismet – Creating a Third-person Platformer

Mission Briefing

Level and camera creation

Adding player functionality

Platforms? In a platformer?

Collecting collectables

Making the world come alive

Mission Accomplished

You Ready to go Gung HO? A Hotshot Challenge

Terror in Deep Space

Mission Briefing

Creating our level and camera

Adding ship functionality

Ship particles

Avoiding obstacles

Shooting and screen shaking

Mission Accomplished

You Ready to go Gung HO? A Hotshot Challenge

Terror in Deep Space 2: Even Deeper

Mission Briefing

Creating multiple asteroids

Spawning enemies

Opening cutscene

Player's health/HUD

Mission Accomplished

You Ready to go Gung HO? A Hotshot Challenge

Creating a Custom HUD

Mission Briefing

Setting up Flash

Creating our HUD

Importing Flash files into UDK

Mission Accomplished

You Ready to go Gung HO? A Hotshot Challenge

Creating Environments

Mission Briefing

Building the stage

Creating the backdrop

Placing assets in the level

Mission Accomplished

You Ready to go Gung HO? A Hotshot Challenge

Dynamic Loot

Mission Briefing

Creating a dynamic object

Picking up an object

Dropping the object

Equipping the object

Mission Accomplished

You Ready to go Gung HO? A Hotshot Challenge

Managing Loot

Mission Briefing

Adding a cursor

Customizing buttons and resizing windows

Building/adding functionality to the inventory

Importing Flash files into the UDK

Mission Accomplished

You Ready to go Gung HO? A Hotshot Challenge

UnrealScript: A Primer

Mission Briefing

Installing UnCodeX

Setting up our IDE

"Hello world!" to UnrealScript

Creating a flickering light

Mission Accomplished

You Ready to go Gung HO? A Hotshot Challenge

Index