PacktLib: Augmented Reality with Kinect

Augmented Reality with Kinect

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

Getting Started with Kinect

Installation of Kinect

The idea of the AR-based Fruit Ninja game

Summary

Creating Your First Program

Preparing the development environment

Starting the device

Summary

Rendering the Player

Choosing image stream types

Obtaining color and depth images

An incorrect way to combine depth and color

Aligning color with depth

Using a green screen with Kinect

Summary

Skeletal Motion and Face Tracking

Understanding skeletal mapping

Obtaining joint positions

Drawing the linetrails following the hands

Face tracking in Kinect

Detecting a face from the camera

Constructing the face model

Summary

Designing a Touchable User Interface

Multitouch systems

Locating the cursors

Common touching gestures

Recognizing holding and swiping gestures

Sending cursors to external applications

Summary

Implementing the Scene and Gameplay

Integrating the current code

Cutting the fruits

Playing the game

Summary

Where to Go from Here

Where to Go from Here

Where to Go from Here

Where to Go from Here

Where to Go from Here

Index