Marmalade SDK Mobile Game Development Essentials
Getting Started with Marmalade
Resource Management and 2D Graphics Rendering
The Marmalade resource manager
Graphics APIs provided by the Marmalade SDK
Using IwGx to render 2D graphics
Detecting touch screen and pointer input
Using IwGx to render 3D graphics
Using a 3D modeling package to create model data
The Marmalade 3D model datafile formats
Loading and rendering an exported 3D model
Using a 3D modeling package to create animation data
The Marmalade 3D animation file formats
Loading and rendering an exported 3D animation
Exploring 3D animation further
Implementing Fonts, User Interfaces, and Localization
Multimedia support in Marmalade
Supporting a Wide Range of Devices
Accommodating a wide range of device types
Configuring your game using ICF file settings
Creating multiple resource sets
Compressing resources using the Derbh archiver
Creating different deployment types
Adding Social Media and Other Online Services
Launching a web page in the device browser
Connecting to other types of online services
Extending Marmalade with the Extensions Development Kit (EDK)