PacktLib: Photographic Rendering with V-Ray for SketchUp

Photographic Rendering with V-Ray for SketchUp


About the Author


About the Reviewers


Diving Straight into Photographic Rendering

What this chapter is all about

Good composition is the foundation of photographic rendering

Materials that make us believe!

Render settings for final output


Lighting an Interior Daytime Scene

Looking at our SketchUp scene

Defining our goals

The lighting workflow

Sunlight is our key light

Skylight is our fill light


Lighting an Interior Nighttime Scene Using IES Lights

Taking a look at our SketchUp file

Defining our goals

The lighting process

Starting with a blank canvas

Adding some much-needed ambience

Layering up our IES lights

Evaluating the render with all lights enabled

Previsualizing image corrections using V-Ray FrameBuffer


Lighting an Exterior Daylight Scene

Setting up our SketchUp file

Reference and observation

The lighting process

Sunlight is the key

Filling in with skylight

Tweaking exposure


Understanding the Principles of Light Behavior

The SketchUp files

Defining our goals

How light behaves

Understanding light decay

Using color temperature

The cause of color bleeding


Creating Believable Materials

Getting started with our materials

Using a SketchUp material to create our diffuse floor coloring

Using the V-Ray Standard material

Creating the wall paintings using bitmaps

Art sculpts – import vismat

Your challenge


Important Materials Theory

Defining our goals

Light and material interaction – why objects in the real world have color

How absorption, reflectance, and transmittance work

The importance of R, G, and B in the digital realm

Light and material interaction – what is reflectivity?

Light and material interaction – the transmittance effects

The importance of energy-conserving materials

What we have accomplished?


Composition and Cameras

Defining our goals

Deciding the shot type

Aspect ratios

The requisite maximum resolution

How focal length affects composition

Setting up scene views for final shot rendering


Quality Control

Defining our goals

Fine-tuning scene lighting

Cleaning up our GI solution

Working with the Image sampler controls

Improving our materials

Outputting the final renders

Determining the order of quality control steps


Adding Photographic Touches in Post-production

Defining our goals

Setting up After Effects

Importing our footage

Dealing with the lighting hotspots

Boosting the floor reflections

Adding a subtle DOF to shift focus

Adding subtle relighting

Boosting the glass reflections a little

Final color corrections

Adding a subtle vignette effect