PacktLib: Mobile Game Design Essentials

Mobile Game Design Essentials

Credits

About the Authors

About the Reviewers

www.PacktPub.com

Preface

Operating Systems – Mobile and Otherwise

Operating systems

Mobile operating systems

Summary

The Mobile Indie Team

A matter of size

Key roles in a successful team

What it takes

The roles in an indie mobile team

The game artist

The programmer

The game tester

Skills of a professional player

University of Gamestop

The game producer

The sound designer

Summary

Graphics for Mobile

Pixels and vectors

The graphic file formats

Software to create game graphics

Resolution issues with mobile games

2D graphic assets

3D graphic assets

Designing a character for mobile

Colors for mobile

The user interface and HUD

Summary

Audio for Mobile

Digital sound technology

Types of game sounds

The audio editing software

Designing audio for mobile games

Best practices for mobile games audio design

Summary

Coding Games

Main features of programming languages

Game programming

C++

Java

Scripting languages

Structure of a game program

Summary

Mobile Game Controls

Input technology

Touchscreens

Keypads

Touchscreen gestures

Input interfaces for mobile games

Built-in devices

Future technologies

Summary

Interface Design for Mobile Games

The role of the user interface

Approaching user interface design

Designing the UI

Best practices in UI design

Summary

Mobile Game Engines

What engines can do

What engines can't do

Game engines

Unity3D Tutorial – part 1

Summary

Prototyping

Steps in the prototyping process

Prototyping styles

Types of prototyping

Why prototype?

What to avoid

Tools

Unity3D tutorial – part 2

Summary

Balancing, Tuning, and Polishing Mobile Games

Balancing

Tuning

Difficulty settings

Unity 3D tutorial – part 3

Summary

Mobile Game Design

The basic game design process

The dos and don'ts of game design

Designing mobile games

The mobile market

Mobile gamers

Business models

What makes games fun

Summary

Pitching a Mobile Game

The pitch document

Game concept

Game mechanics

Tech

Lilypads pitch document

Character design

Game mechanics

Tech

Summary