3ds Max Speed Modeling for 3D Artists
First Launch: Getting to Know 3ds Max
Quick start: Jump into making models
Getting to know the User Interface
Deciding on the best view navigation
Displaying your model for modeling
Searching for content in the scene
Creating your own selection sets with Named Selections
Common changes to 3ds Max default preferences
Determining the hardware shading settings to use
Model Shakedown: Make 3ds Max Work for you
Setting filters in the Display panel
Object Properties – Show Frozen in Gray
Object Properties – Animation trajectories
Object Properties – Render properties
Moving and rotating objects using pivot controls
Local, Screen, and Pick spaces
Cloning objects: Instances, References, and Snapshots
Adjusting modifiers in the viewport
Organizing a scene using Groups
Using a template scene including lighting, turntable camera, and render settings
NVIDIA iray ActiveShade rendering
The Base Model – A Solid Foundation in Polygon Modeling
A preview of a sculpting workflow
Mod My Ride: Extending upon a Base Model
Using Poly Select to apply modifiers to Sub-Object selections
Generating shapes from edge selections
Shape construction and interpolation
Comparing the Sweep modifier with the Loft object
Generating model forms using Cloth
The Language of Machines: Designing and Building Model Components
A visual language for science fiction machinery
A star ship construction walk-through
The Cutting Edge: A Closer Look at 3ds Max Polygon Tools
New modeling and UI features in 3ds Max 2013
Sub-Object level editing tools via the Ribbon
The Mystery of the Unfolding Polygons: Mapping Models for Texturing
Gaining familiarity with the Unwrap UVW editor
Combining texture islands to save draw calls
Custom Body Job: Painting using Viewport Canvas
Direct painting versus indirect painting
Go with the Flow Retopology in 3ds Max
Topology concerns for animation
Finalizing the retopologized model
Pushing the Envelope – Model Preparation for Animation and Games
Transfer of low poly skinning to a high poly mesh
Testing the animation and making a preview