Main Menu and Command Palettes
Objects and Attributes Manager
Points, edges, faces, and editable objects
Time for action – customizing the interface
Putting it all together – our project
Modeling Part 1: Edges, Faces, and Points
Time for action – creating a desk
Time for action – setting up an environment
Time for action – extruding polygons
Modeling Part 1: Splines, NURBS, Deformers, and Boole
Time for action – creating and importing a spline
Time for action – creating a vase
Time for action – creating a chair
Time for action – using HyperNURBS objects
Understanding material channels
Time for action – texturing our environment
Time for action – additional textures
Time for action – placing accurate lighting
Animation – key terms and how it works
Time for action – timeline animation
Time for action – creating organic shapes with metaball and cloners
Time for action – rigid body tags
Time for action – tracer objects
Time for action – linking properties with Set Driver and Set Driven
Time for action – using Math in XPresso
Time for action – making the gears turn
Time for action – XPresso and MoGraph
An Overview of Additional Tools
Time for action – hair materials without Hair objects
Time for action – placing accurate lighting
Time for action – global settings and materials
Time for action – creating a cloth object
Time for action – creating XRefs
Understanding the importance of compositing
Time for action – modeling for compositing
Time for action – compositing tags
Render settings for compositing and multipass