PacktLib: Cinema 4D Beginner's Guide

Cinema 4D Beginner's Guide

Credits

About the Author

Acknowledgement

About the Reviewers

www.PacktPub.com

Preface

Getting to Know Cinema 4D

Before we begin

Understanding 3D space

Main Menu and Command Palettes

Viewport

Render options

Objects and Attributes Manager

Points, edges, faces, and editable objects

Materials Manager

Time for action – customizing the interface

Hidden menus – M and V

Putting it all together – our project

Summary

Modeling Part 1: Edges, Faces, and Points

Before we begin

Beginning with primitives

Time for action – creating a desk

Time for action – setting up an environment

Polygon-level control

Time for action – extruding polygons

Summary

Modeling Part 1: Splines, NURBS, Deformers, and Boole

Before we begin

Understanding NURBS objects

Exploring the Spline menu

Time for action – creating and importing a spline

Time for action – creating a vase

Time for action – creating a chair

HyperNURBS modeling

Time for action – using HyperNURBS objects

Summary

Materials and Shaders

Before we begin

Understanding materials

Understanding material channels

Time for action – texturing our environment

Shaders

Time for action – additional textures

Summary

Lighting and Rendering

Before we begin

Exploring light settings

Render settings

Time for action – placing accurate lighting

Summary

Animation

Before we begin

Animation – key terms and how it works

Time for action – timeline animation

Animatable properties

How to plan your animation

Render settings

Summary

MoGraph

Before we begin

Cloner objects

Effectors

Time for action – creating organic shapes with metaball and cloners

Time for action – rigid body tags

MoText objects

Time for action – tracer objects

Summary

XPresso

Node-based programming

Time for action – linking properties with Set Driver and Set Driven

Time for action – using Math in XPresso

Time for action – making the gears turn

Time for action – XPresso and MoGraph

Summary

An Overview of Additional Tools

Time for action – hair

Time for action – hair materials without Hair objects

Sketch and Toon

Time for action – placing accurate lighting

Time for action – global settings and materials

Cloth

Time for action – creating a cloth object

Summary

Optimizing Your Workflow

Before we begin

XRefs

Time for action – creating XRefs

Understanding the importance of compositing

Time for action – modeling for compositing

Time for action – compositing tags

Render settings for compositing and multipass

Time for action – compositing with Adobe After Effects

Summary

Pop Quiz Answers

Pop Quiz Answers

Pop Quiz Answers

Index