Adjusting the scale of your objects
Subdividing, selecting, and editing polygons
Creating from splines: Extrude NURBS
Best modeling advice—just go for it
Getting started with the Taper deformer
Animating with deformers: Bend
Over-animation with Squash and Stretch
Making an asteroid with FFD and Displacer
Unconventional animations with deformers
Breaking objects with deformers
Using Spline Wrap versus Sweep NURBS
Applying the Collision deformer
Locking cameras down with the protection tag
Matching your camera to footage
Creating a handheld-style camera
Setting up stereoscopic cameras
Picking the right type of light
Hot and cold: Adjusting the temperature of the light
Lighting using the Luminance channel
Using an Alpha channel to model
Using multiple materials on one object
Make adjustments with the Layer shader
Using different Projection methods
Reflective materials with the Fresnel shader
Adding relief: Bump and Displacement channels
Applying subsurface scattering
Previewing renders with Render Region
Using anti-aliasing effectively
Exploring the Physical Renderer
The External Compositing tag and After Effects
MoGraph basics: Cloners and effectors
Applying deformation with effectors
Applying random textures to clones
Combo #2: Dynamic stage lighting
Creating and controlling user data
Adjusting outputs with Range Mapper
Controlling lights with MoGgraph and XPresso
Creating a project control panel
Introduction to dynamics: Bowling
Dynamic Trap #1: Trap door with connectors
Dynamics Trap #2: Soft body net
Dynamics trap #3: Spring launcher and Hair
Cloth and Spline Dynamics: Clothesline