Axure RP 6 Prototyping Essentials
Balancing act: What stakeholders have to say
Axure Basics—the User Interface
Alexandria, the Digital Library Project
Getting started—productivity in 30 minutes
Getting started with masters and dynamic Panels
Practitioner's corner—Axure prototyping for mobile devices
Interaction design—brief history
How variables can help in usability testing
Pros and cons of using variables
Tips and techniques from the experts
Expanding the library—design patterns
Local masters or external widget libraries?
Transitioning from concept to detailed design
Integrating with the project style guide and CSS
Collaboration with the development team
Best practices for UX Axure teamwork