Google SketchUp for Game Design
What's SketchUp really good at?
Making bags of cash selling assets
The envy of the gaming community: creating custom levels
Time for action – research what's hot and what's not
Time for action – learning about 3D meshes in MeshLab
Get your game engine here: Unity 3D
Time for action – obtaining Unity 3D for free
GIMP: The free professional graphics editor
Wooden Pallet: Texture Creation
Finding textures to use in asset modeling
Time for action – selecting the photo texture
Time for action – cropping and enhancing
Time for action – arranging multiple textures
Time for action – final touches
Time for action – importing a texture to scale
Time for action – basic 3D geometry
Time for action – Push/Pull, Move, and Copy
Time for action – multiple copies
The power of pre-prepared textures
Time for action – completing texturing
Time for action – recycling textures for use on non-vital faces
Do game artists need art degrees?
Time for action – setting up the terrain grid and plan
Time for action – setting up the terrain texture image
Time for action – creating a color selection layer
Time for action – creating a large seamless texture
Time for action – creating a tiled texture
Time for action – filling selected areas with textures
Time for action – using tileable textures from the Internet
Have a go hero – selecting and texturing
Time for action – creating a roadside kerb
Time for action – removing white edges
Time for action – adding height to a flat terrain
Time for action – stamping detail onto the terrain
Time for action – using the Drape tool
Importing to a Professional Game Application: Unity 3D
Exporting the level from SketchUp
Time for action – preparing a model for export
Time for action – SketchUp Pro export
Time for action – SketchUp free export
Time for action – using the free Autodesk FBX converter
Time for action – importing your terrain in to Unity
Time for action – using a high-resolution terrain texture in Unity
Time for action – creating Sunlight in Unity
Setting up your character controller
Time for action – setting up a first-person shooter style controller
Time for action – playing the level
Time for action – creating a web playable walkthrough
Time for action – copying and pasting the pallet multiple times
Time for action – making fencing with SketchUp's materials
Time for action – making several unique variations
Inserting multiple copies to quickly fill out a level
Time for action – fencing large areas
Time for action – walking around in SketchUp to visualize your level
Time for action – creating a building from two images
Time for action – cleaning up a Google Warehouse model
Time for action – modeling a low polygon wrench
Advanced Modeling: Create a Realistic Car in Easy Steps
Where to find car images and plans
Time for action – creating a car texture
Time for action – creating a 3D car outline
Time for action – sitting on the hood
Time for action – applying a car body filler with the pencil tool
Creating the car texture from photos
Painting in individual elements
Time for action – painting over the rear view
Time for action – creating blend areas
Time for action – how realistic wheels make all the difference
The Main Building - Inside and Out
Time for action – clipping round textures
Your final 3D game level in Unity 3D
Time for action – setting up a playable game level layout
Time for action – digging out a terrain
Time for action – exporting buildings to Unity 3D
Creating context with skyline and background terrain
Time for action – creating see-through textures
Time for action – creating a backdrop
Time for action – enabling see-through materials (Alpha Channel)
Time for action – enabling a skybox
Time for action – ambient light
Exporting your game for others to play
Time for action – who said you can't have your game and play it?