PacktLib: Google SketchUp for Game Design: Beginner's Guide

Google SketchUp for Game Design

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

Why Use SketchUp?

Commitment brings rewards

Is this book for me?

What's SketchUp really good at?

Making bags of cash selling assets

The envy of the gaming community: creating custom levels

What have I learned?

Tools that Grow on Trees

3D Warehouse

Time for action – research what's hot and what's not

Your best CG textures source

Meshlab

Time for action – learning about 3D meshes in MeshLab

Get your game engine here: Unity 3D

Time for action – obtaining Unity 3D for free

Google SketchUp

GIMP: The free professional graphics editor

Summary

Wooden Pallet: Texture Creation

Finding textures to use in asset modeling

Time for action – selecting the photo texture

Enhancing textures

Time for action – cropping and enhancing

What are pixels?

Time for action – arranging multiple textures

Saving textures

Time for action – final touches

Summary

Wooden Pallet: Modeling

Your first model in SketchUp

Time for action – importing a texture to scale

Time for action – basic 3D geometry

Time for action – Push/Pull, Move, and Copy

Time for action – multiple copies

The power of pre-prepared textures

Time for action – completing texturing

Time for action – recycling textures for use on non-vital faces

Preparing for game use

Summary

Game Levels in SketchUp

Sketching out the level

Do game artists need art degrees?

Time for action – setting up the terrain grid and plan

Time for action – setting up the terrain texture image

Time for action – creating a color selection layer

The master texture

Time for action – creating a large seamless texture

Time for action – creating a tiled texture

Time for action – filling selected areas with textures

Time for action – using tileable textures from the Internet

Have a go hero – selecting and texturing

Time for action – creating a roadside kerb

Time for action – removing white edges

Time for action – adding height to a flat terrain

Time for action – stamping detail onto the terrain

Time for action – using the Drape tool

Summary

Importing to a Professional Game Application: Unity 3D

Exporting the level from SketchUp

Time for action – preparing a model for export

Time for action – SketchUp Pro export

Time for action – SketchUp free export

Time for action – using the free Autodesk FBX converter

Importing to Unity 3D

Time for action – importing your terrain in to Unity

Time for action – using a high-resolution terrain texture in Unity

Creating lights

Time for action – creating Sunlight in Unity

Setting up your character controller

Time for action – setting up a first-person shooter style controller

Time for action – playing the level

Time for action – creating a web playable walkthrough

Time for action – copying and pasting the pallet multiple times

Summary

Quick Standard Assets

Rough and ready fencing

Time for action – making fencing with SketchUp's materials

Time for action – making several unique variations

Inserting multiple copies to quickly fill out a level

Time for action – fencing large areas

Time for action – walking around in SketchUp to visualize your level

Generating buildings quickly

Time for action – creating a building from two images

When the going gets tough

Time for action – cleaning up a Google Warehouse model

The ten-minute oil barrel

Creating tools or weapons

Time for action – modeling a low polygon wrench

Summary

Advanced Modeling: Create a Realistic Car in Easy Steps

Where to find car images and plans

Time for action – creating a car texture

Time for action – creating a 3D car outline

Refining the car's geometry

Time for action – sitting on the hood

Modeling by hand

Time for action – applying a car body filler with the pencil tool

Creating the car texture from photos

Time for action

Painting in individual elements

Time for action – painting over the rear view

Time for action – creating blend areas

Time for action – how realistic wheels make all the difference

Summary

The Main Building - Inside and Out

Creating the main building

Time for action – clipping round textures

Your final 3D game level in Unity 3D

Time for action – setting up a playable game level layout

Time for action – digging out a terrain

Time for action – exporting buildings to Unity 3D

Creating context with skyline and background terrain

Time for action – creating see-through textures

Time for action – creating a backdrop

Time for action – enabling see-through materials (Alpha Channel)

Time for action – enabling a skybox

Time for action – ambient light

Exporting your game for others to play

Time for action – who said you can't have your game and play it?

Summary

MakeHuman

MakeHuman

Pop Quiz Answers

Pop Quiz Answers

Pop Quiz Answers

Pop Quiz Answers

Index