PacktLib: Blender Game Engine: Beginner’s Guide

Blender Game Engine Beginner's Guide

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

Things You Need to Know

Things you need, and things you don't

Time for action — start using the BGE

Exploring the interface of the Logic Editor

Time for action — exploring the logic bricks world

Time for action — moving the cube

Summary

Your Characters

An example—save the whale!

How to create a library

Time for action — downloading models from the Internet

Importing other files into Blender

Time for action — cleaning up the model in Blender

Involving enemies in the game

Time for action — appending the enemy

Creating a meeting point

Time for action — making the enemy follow a path

Summary

The First Level

Block out a level environment

Time for action — creating the scene

Creating a player view

Time for action — renaming the scene

Defining the boundaries

Time for action — closing the entry point

Marking the end of level

Time for action — opening the end point

Summary

Collisions

Respawning the character

Time for action — returning to the original position

Creating trap doors

Time for action — moving the blocks of ice

Real-time motion

Time for action — rolling objects

Creating looped actions

Time for action — making waves

Summary

Gameplay

Growing the character

Time for action — counting

Creating a life indicator bar

Time for action — decreasing life

Creating a counter of items collected

Time for action — collecting

Creating a map of the level we play

Time for action — overlaying something like a map

Changing the camera view

Time for action — view 1, 2, 3

Moving to another layer

Time for action — throwing things

Summary

Liven up Your World!

Animate the character

Time for action — moving the whale's tail

Making the environment come alive

Time for action — creating sounds and music

Animate your enemies

Time for action — animating the hunter

Make your own game

Time for action — making the hunter shoot

Summary

Game Menu Screens

Making titles

Time for action — creating your first game title

Creating simple buttons

Time for action — using the up or down options

Making an externally executable game

Time for action — exporting your game

Summary

Publishing Your Game

Playing your game on the Web

Time for action — using the Burster plug-in

Making some trailers

Time for action — recording it

Creating something more

Time for action — updating your game

Summary

Pop quiz — Answers

Pop quiz — Answers

Pop quiz — Answers

Pop quiz — Answers

Pop quiz — Answers

Pop quiz — Answers

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