Building Your First Away3D Application
Choosing between Away3D for Flash Player 9 or Flash Player 10
Creating an empty project for Away3D
Targeting the Flash Player 10 runtime
Creating the initial application
Positioning objects in a 3D scene
Extending Away3DTemplate to populate the scene
Creating and Displaying Primitives
The basic elements of a 3D object
Global, parent, and local coordinate systems
Transformation functions / properties and their coordinate systems
The difference between textures and materials
Loading textures from external files
3D formats supported by Away3D
The difference between ROLL_OVER / ROLL_OUT and MOUSE_OVER / MOUSE_OUT
Projecting the mouse position into the scene
Using the DirectionalSprite class
Using the DepthOfFieldSprite class
Creating a flag with the PathExtrusion class
Creating walls with the LinearExtrusion class
Creating a vase with the LatheExtrusion class
Creating terrain with the SkinExtrusion class
Reading the height of a terrain surface with the ElevationReader class
Filters and Postprocessing Effects
Determining the current frame rate
Setting the maximum frame rate