PacktLib: Blender 3D 2.49 Architecture, Buildings, and Scenery

Blender 3D 2.49 Architecture, Buildings, and Scenery

Credits

About the Author

About the Reviewers

Preface

Introduction to Blender and Architectural Visualization

Architectural visualization

How about Blender 3D?

Hardware and software requirements for Blender

Other tools for visualization

CAD and 3D architectural modeling

3D models from the Internet

Visualization with Blender

Summary

Blender 3D: Quick Start

Interface

Windows and menus

Keyboard shortcuts

3D visualization

Selecting objects

Renaming objects

3D Cursor

Modes

Creating Objects

Transforming Objects

Cameras

Render Basics

Summary

Modeling

Types of objects

Mesh primitives

Mesh editing

Extrude

Modeling example

Modifiers

Groups

Proportional editing

Summary

Modeling for Architecture

Architectural modeling

Planning is the key to success

Precision modeling

Layers

Modeling in practice

Starting from a CAD drawing

Summary

Modeling Details

Level of detail

Windows

Doors

Summary

Modeling Furniture

Create models or use a library?

How to get started?

Modeling a chair

Modeling a sofa

Summary

Materials

Creating and organizing materials

Material color

Shaders

Ray tracing

Wireframe materials

Self-illumination

Summary

Textures

Procedural textures vs. Non-procedural textures

Texture library

Applying textures

Mapping

Normal map

UV mapping

Summary

UV Mapping

What is UV mapping?

Marking the model

Unfold the model

Smart projections

Summary

Light Basics

Lamps

Soft shadows

Lighting exercise

Summary

Radiosity and Ambient Occlusion

Global Illumination (GI)

Radiosity

Ambient Occlusion

Summary

Global Illumination with YafaRay

Installing YafaRay

Blender and YafaRay

YafaRay setup

YafaRay materials

YafaRay render methods

Summary

Animation for Architectural Visualization

Animation

Animation and frames

Keyframes

Timeline

Managing keyframes

IPO curves

Using curves

Animating a camera

Rendering animation

Video Sequence Editor

Interactive animation

Walk-through

Summary

Post-Production with Gimp

Gimp interface

Selection tools

Color adjustment

Layers

Fixing errors

Watermark

Summary

Blender 2.50 and Architectural Visualization

Development of Blender 2.50

User interface

Modeling

Materials and textures

Rendering

Animation

Summary

Index