PacktLib: Blender 2.5 Lighting and Rendering

Blender 2.5 Lighting and Rendering

Credits

About the Author

About the Reviewers

Preface

Introduction to Color Theory and Lighting Basics in Blender

Basic color theory

Lighting basics in Blender

Basic light rigs

Shadows

Summary

Outdoor Lighting: Setting Up Our Scene

Getting the right files

Blender render settings

Establishing a workflow

Adding shadows

Adding a fill light

Adding dimensionality with a backlight

Good habits start early

Wrapping up

Summary

Ambient Lighting Techniques in Blender

Ambient occlusion

Advantages and disadvantages

Environment Lighting

Indirect Lighting

Finishing up

Summary

Outdoor Scene: Adding Materials

Creating a new material

Let's review!

Summary

Indoor Lighting: Setting Up

The first few steps

Diving in

Turning theory into practice

Summary

UV Mapping and Texturing

Changing our interface

UV basics: marking a seam

Unwrapping our mesh

Creating a UV texture

Summary

Indoor Lighting: Finishing Materials

Setting up project folders

Exporting our UV map

Creating materials using Blender's Compositor

Finishing up materials

Summary

Combining Indoor and Outdoor Lighting Techniques

Downloading the files

Hybrid lighting in the real world

Lighting the scene

Summary

Hybrid Lighting: Materials and Textures

Downloading the files

Referencing real-world images

Summary

Index