SketchUp 7.1 for Architectural Visualization
Can SketchUp really produce pro visuals?
Time for action - model the room in SketchUp
Time for action - setting up the camera
Time for action - setting up the sun
Time for action - timber flooring materials
Time for action - setting up the scenery backdrop
Time for action - hanging digital art
Exporting to the render application
Modifying materials in Kerkythea quickly
Time for action - Kerkythea materials
How to Collect an Arsenal Rambo Would Be Proud of
If it's not free, it's not worth having
Time for action - restoring the collection to its rightful place
Time for action - enabling the organic modeling tools
Your image processing studio with GIMP
Become a movie making genius—almost
Time for action - installing VirtualDub
Time for action - how to install Ruby scripts
Time for action - downloading and installing extras for Kerkythea
The four ways to set up an arch-viz scene
Time for action - setting up a scene with Photo-Match
Time for action - 3D drawing in a 2D photo
Time for action - real life sunlight
Time for action - setting up a CAD site plan
Time for action - using a Google Earth / Maps screenshot
Setting up the camera to challenge and impress
Time for action - changing the field of view
Time for action - obscure with Fog effects
Saving days of toil with ready-made scenery
Time for action - how to create billboard elements
Framing the scene with entourage
Time for action - inserting entourage place holders
Time for action - creating the basic building shape
Time for action - swapping high/low resolution versions
Time for action - modeling detail from CAD elevations
Time for action - modeling from a photograph
Low polygon modeling techniques
Time for action - low poly curves and circles
Using components to increase productivity
Time for action - purging 3D Warehouse components for your own use
Taking it further: Challenging modeling tasks explained
Time for action - windows and doors
Time for action - flashing in a flash
Time for action - modeling ridge tiles
Time for action - realistic roads and pavements
Modeling for realistic highlights in interior scenes
Time for action - how to add corner detail to your model
Applying Textures and Materials for Photo-Real Rendering
Beginning with basic photo textures
Time for action - applying Sketchup's own textures
Time for action - travel the world for real textures!
Applying whole photographs as textures
Time for action - set up a fake room
Using, finding, and creating tileable textures
Time for action - exact texture placement
Time for action - correcting perspective
Time for action - tiling method one
Time for action - tiling method two
Time for action - importing a texture into SketchUp
Time for action - saving the texture
Modifying textures in GIMP for added realism
Time for action - telling SketchUp to link to an image editor
Time for action - making unique textures for surfaces
Time for action - adding some muck and variation
Time for action - how to add extra elements to a texture
Time for action - how to create 2D people components
Time for action - creating the Face-Me component
Time for action - editing SketchUp's built-in styles
Time for action - 2D graphic export
Time for action - setting up the Dennis technique in SketchUp
Time for action - setting up GIMP for the Dennis technique
Time for action - using layer masks for the Dennis effect
Time for action - using a sky image in GIMP
Time for action - creating the vignette layer
Richard's sketchy pencil technique
Time for action - setting up Pencil sketch technique
Time for action - creating pencil shading in GIMP
Setting up for photo-real rendering
Step 1: Checking integrity and the modify/test-render loop
Time for action - the modify / test loop
Step 2: Inserting extra entourage
Time for action - test rendering models in Kerkythea
Time for action - manipulating entourage in Kerkythea
Time for action - adding specularity and reflections
Time for action - controlling reflections in glass
Step 5: Testing the production render
Time for action - settings for a render using only sunlight
Step 7: Post production renders
Time for action - the Depth Render
Artificially lit indoor scenes
Time for action - creating spot-lights in SketchUp
Time for action - switching off sun and sky lighting
Time for action - radiant materials
Time for action - applying Alpha transparency to face-me components
Important Compositing and After Effects in GIMP
Part 1: Tweaks and lighting levels
Time for action - the levels dialogue
Time for action - adjusting light quantity
Time for action - find a way of removing noise
Time for action - depth of field using a depth render
Time for action - adding light effects in GIMP
Time for action - fade out the edges with a vignette
Part 2: Compositing multiple images
Time for action - using the Kerkythea mask render for windows
The same principles for stills and animation
Time for action - write out your itinerary
Time for action - the storyboard
Time for action - a simple walkthrough
Time for action - getting the timing right
Time for action - adding individual timing to scenes
Creating flythroughs from paths
Time for action - smooth transitions
Time for action - animating with Kerkythea
Compressing and preparing for web use
Time for action - preparing an MP4 video with MPEG Streamclip
Creating the final video composition
Time for action - customizing a page border
Displaying SketchUp models in LayOut
Time for action - displaying a SketchUp 3D view
Multiple views of the same model
Time for action - orthographic views in LayOut
Time for action - align the view using a face
Time for action - creating sections
Time for action - creating a presentation
Time for action - exporting images from LayOut