PacktLib: SketchUp 7.1 for Architectural Visualization: Beginner's Guide

SketchUp 7.1 for Architectural Visualization

Credits

Foreword

About the Author

About the Reviewers

Preface

Quick Start Tutorial

Can SketchUp really produce pro visuals?

Modeling the room

Time for action – model the room in SketchUp

Composing the view

Time for action – setting up the camera

Time for action – setting up the sun

Materials

Time for action – timber flooring materials

Modeling the window

Photo images

Time for action – setting up the scenery backdrop

Time for action – hanging digital art

Exporting to the render application

Modifying materials in Kerkythea quickly

Time for action – Kerkythea materials

Rendering in Kerkythea

Summary

How to Collect an Arsenal Rambo Would Be Proud of

If it's not free, it's not worth having

Google software

Time for action – restoring the collection to its rightful place

Time for action – enabling the organic modeling tools

Your image processing studio with GIMP

Become a movie making genius—almost

Time for action – installing VirtualDub

Time for action – how to install Ruby scripts

What rendering software?

Time for action – downloading and installing extras for Kerkythea

Summary

Composing the Scene

The importance of planning

The four ways to set up an arch-viz scene

Time for action – setting up a scene with Photo-Match

Time for action – 3D drawing in a 2D photo

Time for action – real life sunlight

Time for action – setting up a CAD site plan

Time for action

Time for action – using a Google Earth / Maps screenshot

Fleshing out your site plan

Time for action – massing

Setting up the camera to challenge and impress

Time for action – changing the field of view

Time for action – obscure with Fog effects

Saving days of toil with ready-made scenery

Time for action – how to create billboard elements

Framing the scene with entourage

Time for action – inserting entourage place holders

Summary

Modeling for Visualization

Time for action – creating the basic building shape

Time for action – swapping high/low resolution versions

Carving out the detail

Time for action – modeling detail from CAD elevations

Time for action – modeling from a photograph

Low polygon modeling techniques

Time for action – low poly curves and circles

Using components to increase productivity

Time for action – purging 3D Warehouse components for your own use

Taking it further: Challenging modeling tasks explained

Time for action – windows and doors

Time for action – flashing in a flash

Time for action – modeling ridge tiles

Time for action – realistic roads and pavements

Modeling for realistic highlights in interior scenes

Time for action – how to add corner detail to your model

Summary

Applying Textures and Materials for Photo-Real Rendering

How much realism do I need?

To texture or not to texture...

The texturing process flow chart

Beginning with basic photo textures

Time for action – applying Sketchup's own textures

Time for action – travel the world for real textures!

Applying whole photographs as textures

Time for action – set up a fake room

Using, finding, and creating tileable textures

Time for action – exact texture placement

Time for action – correcting perspective

Time for action – tiling method one

Time for action – tiling method two

Time for action – importing a texture into SketchUp

Time for action – saving the texture

Advanced image considerations

Modifying textures in GIMP for added realism

Time for action – telling SketchUp to link to an image editor

Time for action – making unique textures for surfaces

Time for action – adding some muck and variation

Time for action – how to add extra elements to a texture

Summary

Entourage the SketchUp Way

The "notice hierarchy"

Choosing entourage

Furniture

People cutouts

Time for action – how to create 2D people components

Time for action – creating the Face-Me component

Vegetation

Vehicles

Summary

Non Photo Real with SketchUp

SketchUp's native output

Time for action – editing SketchUp's built-in styles

Time for action – 2D graphic export

The Dennis technique

Time for action – setting up the Dennis technique in SketchUp

Time for action – setting up GIMP for the Dennis technique

Using layer masks in GIMP

Time for action – using layer masks for the Dennis effect

Time for action – using a sky image in GIMP

Time for action – creating the vignette layer

Richard's sketchy pencil technique

Time for action – setting up Pencil sketch technique

Time for action – creating pencil shading in GIMP

Summary

Photo-Realistic Rendering

The learning feedback loop

Setting up for photo-real rendering

Step 1: Checking integrity and the modify/test-render loop

Time for action – the modify / test loop

Step 2: Inserting extra entourage

Time for action – test rendering models in Kerkythea

Time for action – manipulating entourage in Kerkythea

Step 3: Defining the lighting

Time for action

Step 4: Refining materials

Time for action – adding specularity and reflections

Time for action – controlling reflections in glass

Step 5: Testing the production render

Time for action

Step 6: Production render

Time for action – settings for a render using only sunlight

Step 7: Post production renders

Time for action – the Depth Render

Time for action

Artificially lit indoor scenes

Time for action – creating spot-lights in SketchUp

Time for action – switching off sun and sky lighting

Time for action – radiant materials

Advanced materials techniques

Time for action – applying Alpha transparency to face-me components

Time for action

Summary

Important Compositing and After Effects in GIMP

Part 1: Tweaks and lighting levels

Time for action – the levels dialogue

Time for action – adjusting light quantity

Time for action – find a way of removing noise

Time for action

Time for action – depth of field using a depth render

Time for action – adding light effects in GIMP

Time for action – fade out the edges with a vignette

Part 2: Compositing multiple images

Time for action – using the Kerkythea mask render for windows

Time for action

Time for action

Summary

Walkthroughs and Flyovers

The same principles for stills and animation

Making a start: Sketch it out

Time for action – write out your itinerary

Time for action – the storyboard

Animating in SketchUp

Time for action – a simple walkthrough

Time for action – getting the timing right

Time for action – adding individual timing to scenes

Creating flythroughs from paths

Time for action – smooth transitions

Let's put it together

Authoring video sequences

Time for action – animating with Kerkythea

Compositing in VirtualDUB

Time for action

Compressing and preparing for web use

Time for action – preparing an MP4 video with MPEG Streamclip

Creating the final video composition

Summary

Presenting Visuals in LayOut

Getting started with LayOut

Time for action – customizing a page border

Displaying SketchUp models in LayOut

Time for action – displaying a SketchUp 3D view

Multiple views of the same model

Time for action – orthographic views in LayOut

Time for action – align the view using a face

Displaying SketchUp sections

Time for Action – creating sections

Slideshows and presentations

Time for action – creating a presentation

Exporting and printing

Time for action – exporting images from LayOut

Summary

Choosing Rendering Software

Choosing Rendering Software

Choosing Rendering Software

Choosing Rendering Software

Suggested Basic Toolbar Layout

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Index