Downloading the non-compiled source using SVN
Downloading the non-compiled source in the ZIP file
Downloading the compiled source
Configuring your authoring tool for Papervision3D
Where to find the Papervision3D documentation
Building Your First Application
Introduction to classes and object-oriented programming
Working with the Document Class/Main Application File
Basics of a 3D scene in Papervision3D
Creating a basic class for Papervision3D
Smart programmers use less code
Preparing for the book examples
The basic elements of 3D objects
Creating and adding primitives
Three ways of using bitmaps as a material
Two ways of using a movie clip as material
Cameras inherit from DisplayObject3D
Setting a target with the lookAt() method
How can we move things around?
Example—shading the Earth in our galaxy
Creating a template class to load models
Creating models in Autodesk 3ds Max and loading them into Papervision3D
Creating and loading models using SketchUp
Creating and loading models using Blender
Keeping control over your materials
What particles are and why to use them
A template class for all the examples
Creating particle fields with the ParticleField class
Particles don't have to be tiny—a billboard example
Using Flash filters to create effects
Setting the transparency and blend mode of a viewport layer
Applying filters on viewport level
Built-in Papervision3D effects
Adding a Flash filter as an effect with BitmapLayerEffect
Adding reflection with ReflectionView
Example—creating depth of field
VectorVision: 3D vector text and drawing
Creating a template class for the 3D text examples
Adding interactivity to 3D vector text and shapes