PacktLib: Starling Game Development Essentials

Starling Game Development Essentials

Credits

About the Author

Acknowledgments

About the Reviewers

www.PacktPub.com

Preface

Our Capture the Flag Game

Understanding a game

The tile-based approach

Prerequisites for using the shared code

Creating a top-down game scene

Tools of the trade

Summary

Going Isometric

What is an isometric view?

Implementing the isometric view via isometric art

Level data structure

Depth sorting

Summary

Isometric-level Designer

The approach for creating our level designer

Developing a designer app

Summary

Just Finding Your Way

The Flag Defense game level

The CustomAnimatedItem class

Implementing the game level

Summary

Boom Boom, Explosions!

Adding some effects

Particle systems

Summary

Going Cross Platform

The finished game

AiManager

Cross platform

Essential tips and tricks

Device-specific changes

Saving data locally

AdMob ANE integration

Publishing to the app stores

Summary

Flox – Leaderboards, Analytics, and More

Understanding Flox

Summary

Index