PacktLib: Unity for Architectural Visualization

Unity for Architectural Visualization

Credits

About the Author

Acknowledgement

About the Reviewers

www.PacktPub.com

Preface

An Integrated Unity Workflow

Assets and the Unity workflow

CAD or 3D modeling software

Building Information Modeling (BIM) Software

Updating the scene when changes occur

Summary

Quick Walk Around Your Design

Setting up an (almost) empty Unity project

Loading up a CAD model

Meshes and materials, or Shaders

Adding sun light

Adding navigation using a first person controller

Minding the gap

Summary

Let There be Light!

Basic light sources

Shadows

Lightmapping

Pre-rendered models

Summary

Promenade Architecturale

First Person versus Third Person Controller

Loading a custom third person character

Adding a live minimap

Displaying basic text/information on the screen

Summary

Models and Environment

Loading 3D Warehouse models

Setting up a basic landscape

Creating a custom Skybox

Optimizing scenes and models

Summary

Shaders and Textures

Adjusting basic textured materials

Using advanced textured materials

Using procedural materials

Learning further material techniques

Summary

Full Control with Scripting

Scripting crash course

Triggering doors and elevators

Basic heads-up-display with a custom GUI

Switching between cameras

Switching between materials

Further interactions

Some additional Asset Store tips

Summary

Index