PacktLib: Getting Started with Clickteam Fusion

Getting Started with Clickteam Fusion

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

The Basics of Fusion

About creating a video game

Getting to know some terms about the tool

The basics of the Fusion user interface

Getting started

Summary

The Editors of Fusion – Your First Game!

The editors – an overview

The frame editor

The picture and animation editor

The event editor

Summary

Movements, Animations, and Graphics

Creating animations – how to blow up crates!

Simple particles

Clickteam movements

Importing graphics and animations

Working with layers

Summary

Using Extensions and Animations

Extensions and objects

The platform movement object

Colliders and character animations

Summary

Creating Enemy Behavior and Health Bars in the Right Resolution

Setting the resolution

Physics, Qualifiers, and Implementing a Soundtrack

The use of qualifiers

Integrating sound in Fusion

Jump around – physics!

Summary

Creating Loops and Saving Games

Creating a basic game loop

Global values

Saving and loading with the INI object

Fast loops

Summary

Exporters of Fusion and Mobile Development

Exporters of Fusion

Development for mobile devices

On the other side of the screen, it all looks so easy

Summary

Index