PacktLib: Blender Cycles: Lighting and Rendering Cookbook

Blender Cycles: Lighting and Rendering Cookbook

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

Introduction

Key Holder and Wallet Studio Shot

Introduction

Setting up Cycles for the first run

Creating a three-point light setup in Cycles using mesh emitters

Learning environment lighting

Using the Glossy shader to create a clean metal material

Adding realism to the keys with a bump texture

Creating a rubber shader for the key holder

Adding color to the key holder

Creating a leather material for the wallet

Using the Cycles camera's depth of field

Setting the Cycles render parameters

Creating Different Glass Materials in Cycles

Introduction

Creating a simple glass shader

Creating a glass full of water

Using default Cycles caustics

Creating custom fake caustics

Creating a custom and more versatile glass shader

Creating more complex glass materials

Obtaining a dispersion effect

Creating an absorption glass shader

Creating an Interior Scene

Introduction

Creating fake portals to decrease the noise in the scene

Creating a parquet material

Creating materials for the plant in the scene

Creating a different kind of leather

Creating the materials for the lamp

Creating a carpet using hair particles

Setting up night lighting

Using IES files in Cycles

Creating an Exterior Scene

Introduction

Setting up the lighting with an external plugin

Creating the road material

Creating the grass material

Texturing the tree trunk and creating realistic leaves

Adding flowers to the scene

Creating the wood material for the table and the fence

Giving final touches to the image using render passes

Creating a Cartoonish Scene

Introduction

Setting up the environment and lighting

Creating skin, teeth, and other body parts

Creating the hair material

Creating the dress material

Compositing the scene

Creating a Toy Movie Scene

Introduction

Setting up the lighting

Creating a realistic plastic material for the characters

Creating the environment

Achieving a movie look using the compositor

Car Rendering in Cycles

Introduction

Setting up the lighting

Creating the car paint material

Creating the material for the tyres and the rims

Creating the material for headlights and other details

Compositing the scene

Creating a Car Animation

Introduction

Setting up the lighting

Creating a car paint material

Creating the materials for the exterior environment

Setting up the scene for the animation

Compositing the scene

Creating an Iceberg Scene

Introduction

Creating the ice and snow materials

Creating the sea material in Cycles

Compositing the scene

Creating Food Materials in Cycles

Introduction

Creating grapes in Cycles

Creating parmigiano cheese

Creating bread

Learning the Branched Path Tracing render

Index