PacktLib: Blender 2.6 Cycles: Materials and Textures Cookbook

Blender 2.6 Cycles: Materials and Textures Cookbook

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

Overview of Materials in Cycles

Introduction

Material nodes in Cycles

Procedural textures in Cycles

Setting the World material

Creating a mesh-light material

Using displacement (aka bump)

Managing Cycles Materials

Introduction

Preparing an ideal Cycles interface for material creation

Naming materials and textures

Creating node groups

Linking materials

Creating Natural Materials in Cycles

Introduction

Creating a rock material using image maps

Creating a rock material using procedural textures

Creating a sand material using procedural textures

Creating a simple ground material using procedural textures

Creating a snow material using procedural textures

Creating an ice material using procedural textures

Creating a clean running water material

Creating Man-made Materials in Cycles

Introduction

Creating a generic plastic material

Creating a bakelite material

Creating an expanded polystyrene material

Creating a clear (glassy) polystyrene material

Creating a rubber material

Creating an antique bronze material with procedurals

Creating a multipurpose metal group node

Creating a worn metal material with procedurals

Creating a rusty metal material with procedurals

Creating a wood material with procedurals

Creating Complex Natural Materials in Cycles

Introduction

Creating an ocean material using procedural textures

Creating underwater environment materials

Creating a snowy mountain landscape with procedurals

Creating a realistic planet Earth as seen from space

Creating More Complex Man-made Materials

Introduction

Creating cloth materials with procedurals

Creating a leather material with procedurals

Creating a synthetic sponge material with procedurals

Creating a brick wall material with procedurals

Creating a spaceship hull

Creating Organic Materials

Introduction

Creating a snake-like scaly material with image maps and procedurals

Creating a wasp-like chitin material with procedural textures

Creating a beetle-like chitin material with procedural textures

Creating a grass shader

Creating tree shaders – the bark

Creating tree shaders – the leaves

Creating a Gray Alien skin material with procedurals